Monthly Archives: March 2020

Spending Review 2010 – Impact on Jobs, Employment, Construction and East Anglia

[ad_1]

The long awaited comprehensive spending review was revealed by Chancellor George Osborne in October as he announced the government’s four-year Spending Review to Parliament. He revealing some of the deepest cuts in public spending in decades, here Technical Moves – Specialist recruitment look at the likely effect on Recruitment, Jobs and Employment for East Anglia.

The the key announcements likely to effect Recruitment, Jobs, Employment and Construction projects in East Anglia are as follows:

  • About 490,000 public sector jobs likely to be lost
  • Average 19% four-year cut in departmental budgets
  • Structural deficit to be eliminated by 2015
  • £7bn in additional welfare budget cuts
  • Police funding cut by 4% a year
  • Retirement age to rise from 65 to 66 by 2020
  • English schools budget protected; £2bn extra for social care
  • NHS budget in England to rise every year until 2015
  • Regulated rail fares to rise 3% above inflation
  • Bank levy to be made permanent

Technical Moves – Specialist Recruitment comment:

“The Chancellor detailed a number of announcements that we feel will have a direct impact on recruitment, the construction industry and Jobs within East Anglia as a region. Some of the major decisions are as follows:-

* Almost £10 billion of funding will be available for new schools capital projects over the next four financial years

* The Chancellor has pledged to invest £30 billion in UK transport projects over the next four years and gave the green light to a number of projects in the process including the final dualing of the A11 in Norfolk. As has already been widely documented the A14 project has not been given the go ahead and will have a major impact on future growth plans for Cambridgeshire.

* The Social housing budget has been slashed and has been allocated £4.4 bn of capital resources which the Chancellor said would build “up to” 150,000 new affordable homes of the next four years

* Construction capital spending is likely to fall by £3.5bn which is less than the industry had been bracing itself for.

The Jobs market within East Anglia, particularly for Architecture, Civil Engineering and Construction have already affected by the economic downturn but we feel that it is important that structural deficit is addressed immediately. The true impact of the governments plans on recruitment and jobs within this region will not be truly seen for at least two years when we will have a clearer picture on if the balance has been correct. Only then will be able to see if the private sector has been able to take up the slack within the employment sector and generated news to replace the cuts to the public sector.”

[ad_2]

How to Win at Online Slots Games

[ad_1]

Being a winning slot machine player is impossible. All slot machines are specifically designed in order to give the house a long term edge, so the house will always come out ahead if you play long enough. The only real way to counteract the house edge on slot machine games is to play a game with a really big jackpot, bet the max every time you play, and hope that you hit the jackpot. Then when you do hit the really big jackpot, guess what you do next? Stop playing that game.

Don’t get me wrong. I’m not saying that you shouldn’t play slot machines. In fact, I think slot games, especially the really good ones, are a lot of fun. But you want to keep in the forefront of your mind that mathematically, what you’re doing when you’re playing a slot machine on a long term basis is paying for entertainment. You can calculate how much you’re paying for that entertainment by multiplying the house edge times your average bet times your number of spins per hour.

For example, if you’re playing a slot game with a payout of 95%, then the house edge is 5%. (The casino keeps 5% of every bet you make long term.) And if you’re average bet is $3, then you’re going to pay an average of 15 cents per spin to the house. (5% times $3.) Assuming you’re making 500 spins per hour, that game costs you $75/hour to play, which may or may not be a reasonable price for you entertainment. That depends on your bankroll.

Something else to factor into your calculation is how much the perks and bonuses you’re getting back from the casino are worth. If you’re playing in a land-based casino where you’re getting free drinks while you play, then you can subtract the cost of those drinks from you’re hourly cost. (Or you can add the cost of those drinks to the value of the entertainment you’re receiving–it’s just a matter of perspective.) My recommendation is to drink top-shelf liquor and premium beers in order to maximize the entertainment value you’re receiving. A Heineken can cost $4 a bottle in a nice restaurant. Drink two Heinekens an hour, and you’ve just lowered what it costs you to play each hour from $75 to $68.

Slot clubs also give back a percentage of your losses each hour, so definitely be sure you join the casino’s slot club and ALWAYS use your card to track your play. There’s absolutely no reason not to do this. Casinos also reward their larger slot players with comps like meals, show tickets, and free rooms, which all add up to reduce the amount of money you’re spending each hour that you’re playing on their machine.

So how to be a winning slot machine player? I’d sum it up by saying know how much it’s costing you to play each spin and each hour, take advantage of all the comps and the perks, and go for the big progressive jackpot.

[ad_2]

Case Study: My Experience With Telecommunications

Communication Products Purchasing Guide.

There has been a great increase in the amount of associations operating and this is, all things considered, because of the increase of awareness in people of the essentialness of starting diverse associations as they are an OK source of month to month and even every day pay. With this extension in the amount of associations on the planet, guaranteeing your business prospers can be an incredibly troublesome errand more so in light of the fact that there are different associations that give comparable products and ventures in this way there is ordinarily high competition. One of the important factors that can make your business to thrive is practical communication among your laborers which will ensure that there is enough production of stock and proficient distribution to each one of your customers thusly you should invest in communication products if you want a successful business. There can not be any trade in any association without legitimate communication between the representatives and utilizing poor communication products will consequently prompt miscommunication in the organization which will over the long haul prompt the downfall of your organization.

It is therefore ideal for a company to invest a good amount of money in communication products which will ensure that the operations in your company are done in the most efficient way and there are little to no errors. You should look for a notable association that provide communication solutions to associations and get some communication products from them and since there are various associations that offer such products, there a couple of imperative components that you ought to consider when you are picking one.

One of the essential factors that you ought to consider when you are picking a telecommunication association to purchase communication products from is the quality of their products which ought to be high to ensure there is most noteworthy execution. You need to consequently scan for the reviews of the association you wish to buy your communication products from so you can know whether the products and organizations they offer are of good quality and if they are similarly efficient when it comes to speedy communication.

Another basic factor that you ought to consider when you are picking an association to buy your communication products from is the cost of those products which should ideally be within your association’s set spending budget. The reputation of such a telecommunication company is a very important factor that you ought to consider as telecommunication companies that have a bad reputation generally provide poor quality communication products and services while those with a good reputation provide high quality communication products and services which are efficient.

5 Key Takeaways on the Road to Dominating Consultants

Why No One Talks About Calls Anymore

Michael Card Songs – Don’t Keep Them in a Box

[ad_1]

Some Michael Card Songs that appear on certain albums appear to be written for a certain purpose. What if we expand their purpose? What if their value is NOT   unique  to a certain group or time of year?

1. Song of Jesus

Song of Jesus is written to be calming. It is supposed to help assuage fears and worries so that sleep might be attained. Did you stop having fears and worries when you outgrew your crib? It is possible, even likely, that your fears and worries increased the older you got. Song of Jesus has an encouragement to trust and rely upon Jesus. This is not a message outgrown.

This song is on Michael Card’s Sleep Sound in Jesus album. It is supposed to be a lullaby. It is a lullaby. But, why limit it to the lullaby category? As with many of the songs on this album, they are enjoyable for adults too.

Favorite line: “If He could cause the storm to clear, He’ll calm the tempest of your tears. If He could cause the dead to rise, at dawn He’ll open up your eyes.”

2. Joseph’s Song

Often sung during Christmas time, this song is written from the viewpoint of Saint Joseph, the foster father of Jesus. He is wondering how in the world is he supposed to be the guardian of God’s son. Saint Joseph is overwhelmed. Joseph would not have been the first person and certainly will not be the last person to feel unqualified to accomplish what God has asked of her/him. His situation is profound. People can relate to being overwhelmed by their circumstances. However it does not stop being profound and relatable come January, February or even September. So listen to this one all-year-around.

The best line in the song is, “Father, show me where I fit into this plan of yours.” This sentiment is something many believers struggle with during any time of the year.

3. Come, Worship the Lord

This song is based on Psalm 95. It is a call to worship the Lord. The title of the Psalm in the Bible is “A Call to Praise and Obedience.” Michael Card was criticized for his work on this song. He probably would not have been if he had written it. Come, Worship the Lord was written by John Michael Talbot, a Catholic. The two combined their works in the album Brother to Brother. The album contained some of each of their songs and all of them were performed as duets by the praise and worship songsters.

Praising God is not limited to Catholics. Praising God is not limited to Protestants. Why would anyone who believes in God be offended by someone praising Him?

Favorite line: “Come, let us bow down and worship, bending the knee before the Lord, our Maker.”

[ad_2]

What is Reseller Hosting?

[ad_1]

To have a website, you need web space on a server. A web host provides this space so you are the proud owner of active online real estate. But what is reseller hosting and how can it mean profits for you?

As an online entrepreneur, you realize Internet businesses are constantly opening, growing and changing. A resellers is a person who sells web space on someone else’s server. In essence, you are a middle person. With so many people creating websites, there are serious profits to be made with reseller hosting.

You simply create your own website to offer web hosting services. Clients can get a domain name and start websites on your hosting service. You are not responsible for maintaining servers because you are reselling web hosting services. As a reseller, you appreciate profits without having to deal with the detailed technical issues.

Hosting resellers can sign up as an enom reseller to receive domain registrations at a discounted price. You can then offer domain registrations to your own customers through a master billing system or by creating your own domain registration turnkey website.

So how can you begin your own reseller hosting business? Here is a simple guide to get started:

– Select an easy-to-use platform and control panel for your hosting accounts.

– Choose a reliable web hosting company with outstanding support for your reseller account.

– Set up your own hosting plan and determine the prices you want to charge based on services you offer and the prices charged by the competition.

– Create a business website with a navigable design featuring your new web hosting enterprise.

– Make sure your website is ready for business with a merchant account, payment gateway and SSL certificate for complete security.

– Set up customer service options such as a help desk.

– Set up a billing system.

– Create a welcome email that will be sent to all new web hosting clients to confirm their user name and password along with a confirmation of the plan details.

– Advertise your new reseller hosting business so you can make profits.

The reseller hosting business is one of the hottest, most profitable industries on the Internet today.

[ad_2]

Doctor Who: The Card Game, Card Game Review

[ad_1]

Doctor Who holds the Guinness record for the longest-running science fiction television show in the world, airing from 1963 till today. For those unfamiliar with the show (really inexcusable I might say!!) Doctor Who (or The Doctor) is a humanoid alien, a Time Lord, whose planet has been destroyed and is travelling through space and time with a time machine called TARDIS, exploring the universe and helping the helpless. TARDIS looks like a blue British police box, a common sight in Britain during the 60s when the show first appeared. Through the years, it has become a trademark of the show. Doctor Who has faced many enemies through the course of the show, the oldest and most significant ones being the Daleks, an alien race whose sole purpose is to destroy all beings inferior to them. Martin Wallace, a well-known independent board game designer from U.K., undertook the challenging task of recreating the atmosphere of the show in a rather simple card game. Let’s see how the game measures up to its theme and how appealing it is in general as a card game.

Game Overview

Although I am a huge sci-fi fan, I’ve seen very little of the renowned show. However as I sat down to play this game I had in my mind the general concept of “The Doctor”, his time-travelling machine and the atmosphere that the game should have. In my point of view, the fact that I’m not a hardcore fan of the game neither totally ignorant of the theme, makes me more suitable to write an objective review of the game. Let’s go through the basics of the game for starters:

In Doctor Who: The Card Game, players take the role of Doctor Who and his companions, trying to defend locations from various enemies but they also take the role of the “bad” guys, by sending enemies to attack other players’ locations. During each of their turns, players will have the opportunity to perform a number of actions, which involve playing cards. There are four different types of cards in the game:

  • Locations. Players will have to fight for the control of their own locations as well as their opponents’. Each location is worth a number of victory points at the end of the game.
  • Defenders. Defenders will be used to defend a player’s locations. There are actually 4 defenders, all based on the Doctor Who TV-series, each one with their own defense strength: The Doctor, Amy Pond, Rory and River Song
  • Enemies. Players send enemies to their opponents locations, trying to gain control of them. The enemies are well known races and monsters from the Doctor Who universe like The Daleks, Cybemen, the Sontarans and Davros. Each enemy has a different attack value.
  • Support cards. These are allies, special gadgets or events that will help a player or hinder his opponents.

At the beginning of the game, each player must pick a color and get 10 counters of the appropriate colour (5 DALEKS and 5 TARDIS). Daleks are used to indicate that we have placed an attacking enemy at an opponents’ location, whereas TARDIS are used to show that we have successfully defended a location of our own. Each player also gains a starting location which is chosen randomly. The player having the highest value starting location becomes the first player. All cards are shuffled in a face-down pile and 5 cards are dealt to each player except the player sitting to the right of the first player, who receives only two cards. There are also thirty time tokens in the game, which are set by the side of the draw deck.

Each player, during his turn, may play as many actions he wants, limited only by the fact that at the end of his turn he must give to the player on his right 3 cards. Extra cards may be bought during a player’s turn using time counters, that can be gained with a number of ways. Available actions a player may do during his turn are:

  • play a location card in front of him. He receives a number of time counters as indicated on the card
  • play one or more defenders on a location owned by him. The defender cards are played face-down on a location, leaving part of it uncovered so as the value of the location is not hidden. You cannot play two or more of the same Defender card on a given location
  • play an enemy card on an opponents’ location. In contrast to defenders, in general, only one enemy may be placed on each opponents’ location (exceptions do exist). The enemy card is placed face down near the location under attack and the attacking player puts a DALEK counter on the location under attack
  • play a support card
  • discard one or two cards to gain a time counter for each card discarded
  • buy cards by paying five time counters for each one
  • put one or more cards in the reserve. Players may put up to 2 cards in the reserve (face down in front of them) in order to use them in a later round. The size of the reserve may increase using certain support cards

There is no cost for playing any of the cards a player owns and players can perform any number of the above actions. A certain action can be performed more than once. At any case, the active player must end up with 3 cards which he must give to the player on their right. At the end of a player’s turn, he draws 2 cards from the supply and puts them in his hand. After the first player, play continues clockwise as usual.

The most interesting point in the game is combat, which occurs whenever a defender and an enemy card have been played at a given location. All defender and enemy cards are then revealed and their strength is compared. If the defender’s total strength is equal to or greater than the attacker’s, the defender wins. All attackers and defenders are discarded and the defending player puts a TARDIS counter on the location card to indicate that it is under the Doctor’s control. If the enemy wins, all defenders are discarded and the attacker must discard one or more enemy cards with total strength less or equal to the total strength of the defender.

The game ends when a player has all of his DALEK or TARDIS counters in play or when the Game End card is revealed (it is initially put on top of the 20 last cards of the draw deck). In the first case, the game ends immediately, while in the second one an “End Game” period starts, during which players continue to take turns but are obliged to take a single action and they don’t draw cards at the end of their turn. They don’t pass cards to the player on their right either of course. This period ends when a player cannot perform an action. Then all players count the victory points on their locations that are not under attack plus the enemy locations they have their DALEK counters on. The player with the most victory points is the winner.

Components

The game’s components are cards and tokens. The tokens are standard cardboard ones with nothing special to be comment on. The cards however deserve a special mention as they are all beautifully illustrated with much attention to detail. The colors used in the illustrations carry the feel of the game and all pictures are of high detail. All cards enhance the theme of the   game  and the artwork is so awesome that truly captures the eye and sets a  unique  atmosphere, especially the location and monster cards. Design of the components leaves really nothing more to be desired. 9/10

Gameplay

Usually one has not many expectations regarding gameplay when it comes to such “small” games. And when I say “small” I mean having few components and a short duration, usually called “filler” games. It is truly a big accomplishment when a game designer manages to produce a game of enough complexity and depth that can appeal to hardcore gamers out of so little material, while also keeping the mechanics simple enough for more casual gamers. From this aspect I find Doctor Who: The Card Game a rare gem that deserves a place in everyone’s game library, no matter if he is a Doctor Who fan or not or if he is a casual or hardcore gamer. The game starts aggressively right from the start, when everyone’s put down his starting location. The concept of playing cards for free, that means without having to pay a cost as it is usually done in most drafting games, gives a refreshing tone to the gameplay and allows players to develop their strategy with more freedom.

Choices are hard in every round as during each turn players have 5 cards in hand but must hand out to the player on their right, 3 of them. That is the core of the gameplay and the mechanic that gives the game a strategic aspect and depth that you will all appreciate. Which cards should you play and which should you pass? The idea of having a reserve is also interesting and adds to the depth, giving you the opportunity to set your game up the way you want in future turns. Another aspect of the game that I liked is the way conflicts are resolved. Enemies and defenders are placed blindly and are revealed only when both are present on a given location. Very clever idea that maintains a feel of suspense, as you never really know if you have won a location until the conflict is resolved. It feels that Martin Wallace has hit the nail on the head with this one, reminding us how talented he truly is! 9/10

Learning Curve

Despite the many interesting mechanics of the game, rules are kept simple as they should be for a game of this category. The 12-page rulebook can be read within about 10 minutes (in reality the rules are only 9 pages and there a lot of pictures too). At first the mechanics of the game may seem a bit strange but after playing your first game, you will have it all figured out. 7/10

Theme

The game’s theme is supported in every way in the game. From the intuitive TARDIS and DALEK counters to the characters used as Defenders and Enemies and the support cards. The locations all reflect the theme of the game, some set on earth and others on alien planets. Characters from the most recent episodes of the famous TV show are used as the defenders, while the biggest enemies of the doctor have been chosen to serve as the enemies in the game. Support cards feature objects used by the Doctor throughout the years along with special characters and events that boost the thematic character of the game. During my first play, I constantly felt being a part of the Doctor Who universe, I was completely drawn to it. The only thing that felt a bit strange is the fact that you are playing with the “good” guys in general but when you send enemies to opponents’ locations, you take the role of the “bad” guys. That feels a bit strange, disorients you and takes back some of the immersion. I think it would be better if roles were more distinct but that would probably lead to a whole new game. The fact remains that after playing for the first time, it really made me want to catch up with the TV show, maybe try to find some of the older episodes too. 9/10

Replayability

Doctor Who: The Card Game has enough depth and strategy that will ensure that you will have the desire to play it at any given time. It could surely act not only as a filler game but as the main game at the table, with consecutive plays. It’s that addictive! 8/10

Fun:

I really had a lot of fun, playing Doctor Who. There is enough player interaction through attacking your opponents locations and defending your own from attacks and there is a lot of suspense too as you wonder what enemies / defenders your opponents have placed on locations. Every aspect of the game seems to contribute to the fun factor, from the intuitive drafting mechanic to the illustrations on the cards and the feel of the theme. Time will pass fast, with this game, as you constantly have hard choices to make, endless unknown enemies to fight and control of the various locations will change many times during the game. Pure fun if you ask me! 8/10

Pros:

  • A Doctor Who game
  • Excellent support of the theme
  • Simple rules
  • Awesome artwork
  • Gameplay with depth and strategy

Cons:

  • It feels strange to play both as the Doctor and his enemies

Recommended for: Everyone including hardcore “Doctor Who” fans (Whovians)!

[ad_2]

The Hangover Part II – Completely The Same, But Exactly Different

[ad_1]

You take the good, you take the bad, you take them both and there you have The Hangover Part II, a movie that takes everything clever and amusing about its first part and turns it into something of a retread. We’ve seen it all before, and we certainly know the story: a few friends get way too drunk, wake up with no memory of anything that happened, and have to go on a fact-finding mission to recover the pieces of the night before. The film falls into the trap of its formula and can’t seem to get out. It worked in the first one because there’s no reason that any of that stuff should have happened – it wasn’t in the nature of those characters – but now it is in their nature, we’re taught to expect it, and there’s no reason it should have happened. Again. Maybe that’s funny to some people, but it belies the originality of the characters, characters I grew to love in the first film.

The Hangover was a character study, if you think about it. Yeah, it was a buddy movie, and a road movie, and a raunchy, R-rated comedy about a night of heavy drinking, but, at the risk of spoiling the joke, it was also about four guys with severe personality disorders learning about themselves. Given that, the film was interesting, and not just funny. It was a character-driven comedy, with dialogue carefully designed for the moment. Comedies are funniest when the situations are organic. The Hangover took that idea and flipped it on its head, making the punchlines the joke and the jokes the punchline, telling the entire film backwards, and placing our characters in situations that weren’t organic, but became organic because of another unknown situation that they had already been through. Part II does the same thing, but it’s expected, so the punchline that was the joke the first time around is now the punchline, but the situations they didn’t know about while they were drunk are still the punchline. It’s all about the payoff, but when there isn’t any buildup, how can we get the joke? Because we’ve heard it before? “Why the long face?” isn’t funny unless the horse walks into the bar.

When our film opens, Stu (Ed Helms) is marrying the gorgeous Lauren (Jamie Chung). Her father (Nirut Sirichanya) disapproves, probably because he saw The Hangover, but the plans go along anyway. Doug (Justin Bartha) and Phil (Bradley Cooper) are getting ready to go to Thailand for the wedding, and want to give Stu a bachelor party. Knowing that didn’t work too well last time, Stu instead opts for a “Bachelor Brunch” at IHOP. Not good enough. And as soon as Alan (Zack Galifianakis) is invited, it should be obvious to everyone involved that this isn’t going to end well. Of course, Alan was responsible for the mess in the first film, but he also saved the day, so, against Stu’s better judgment, he invites him to the wedding. They’re also given the task of looking after the bride’s little brother, kid genius Teddy (Mason Lee). They all go have a beer, and wake up hours later in a shady hostel room, with Mr. Chow (Ken Jeong), without Doug and, more importantly, with only Teddy’s finger, in the deep heart of seedy Bangkok.

Each character in the film is reduced to a simple version of the better characters they were in 2009. Doug is reduced to the conscience at the other end of the phone (remember Dwight Yoakam in Crank? It’s like that), and Mr. Chow is a sillier version of the effeminate gangster he used to be. He’s also pretty good friends with Alan. Phil is the only character treated with the same care as he was in the first film; he’s never been the better fourth of any of the group, but he’s a genuinely good man, and his parental care for Alan is still intact. Bradley Cooper does an excellent job in these films. I remember, in the first film, enjoying the child-like, clueless nature of Alan, and the way Zack G. played him as such. He never made fun of the character, and played it with as much conviction as Johnny Depp does Jack Sparrow, but here, the character isn’t charming anymore, and he’s a bit malicious; he’s no longer a silly man-child, just manic and unlikable. Stu, apparently, was given the proper amount of self-confidence by the end of the first film to pull any woman he wants, so he gets the picture-perfect Lauren, only to succumb to the same mess he did in the first film, almost to the letter. Instead of a good man in a bad situation, Stu just becomes a badly composed version of himself.

The Hangover Part II is well directed, just poorly written. Even the best-looking buildings can be poorly constructed. The absurdity and likability of the characters, most of them anyway, is compromised solely for eliciting laughs, and the situations aren’t   unique  or amusing anymore. It’s always sad watching a film you love become a bastardized version of itself for a paycheck. Of course, there’s always the caveat – The Hangover made me love these characters, and that was a character piece. I still do love the characters, and still do care about them, and I will see a third one, if it’s made, which it almost assuredly will be. I only hope that someone does something about Part II‘s horrendous screenplay. They need to return the characters back to their roots. Maybe Phil gets divorced, and the boys try to cheer him up? I’d see that. I heard rumors of a Mr. Chow spin-off, but I don’t see that working too well. Maybe it’s the way they left his character in this film, but I think that would just be a waste of time. Or, of course, Alan could get married. That’s a comedy in and of itself.

[ad_2]

Effective Natural Menopause Relief

[ad_1]

While there are many prescription drugs available some say the natural remedies are the best and natural menopause relief is no different. The choice is really up to the woman how they want to deal with menopause, do nothing or do something. I would suggest doing something about it. There are various herbal remedies that help women get through the “dark days” of menopause. Even if one was inclined a women could use acupuncture and yoga. Yoga may not be fall all but is very popular and you could do it in your own home with a floor mat.

Hot flashes may be the worse problem for women who have menopause. The most simple thing possible to help treat hot flashes is deep breathing. Slow breaths can reduce the severity of the hot flashes which leads the women to feel more comfortable. Some women have found that drinking hot tea. You wouldn’t think hot tea would help a hot flash but it does, take my word for it. One cup is good but three cups a day should keep those hot flashes to a minimum.

Other natural menopause relief treatments are dietary changes, limit alcohol consumption, and exercise. If your are not making any progress with these natural remedies then it’s time to speak with your doctor for more effective solutions. While you don’t have an option living with menopause you can try to help you decrease the side effects of it. Natural menopause relief treatments should help you get pass the worst parts of menopause.

[ad_2]